Press
Press kit
Everything you need to write about ViceCrush and Project Bluewater. Use anything here freely in coverage.
About ViceCrush
Short
ViceCrush is an independent game studio on a mission to help people crush their vices — gambling, alcohol, drugs and the habits that are hard to shake — through its games and campaigns.
Long
ViceCrush is an independent game studio built on one idea: the vices that hook us can be beaten. The studio makes games that reward patience, attention and skill, and uses its games and campaigns to talk honestly about addiction and habit — how they take hold, and how people break free — with help one step away wherever it shows up. Its first game is Project Bluewater, an online fishing game currently in closed alpha.
Project Bluewater working title
- Genre
- Online fishing
- Platform
- Web browser — no download
- Status
- Closed alpha, by invitation
- Engine
- Godot
- Developer
- ViceCrush
An online fishing game on a living coast. Players read the water, choose their tackle and fish shared waters in real time with other anglers. Fights are won by skill — line, drag and timing — and every fish and every piece of tackle carries its own history: a fish that breaks off keeps the angler's hook, and another angler might be the one to land it. All of the game's art is painted by its own code from a 48-colour palette.
Logos
The mark is two chain links, the second snapped open. Keep clear space around it of at least the height of one link, and don't recolour or stretch it.
Screenshots
Captured from the game. They're pixel art: if you resize them, use whole multiples and nearest-neighbour scaling to keep them crisp.
Colours
-
Night
#10141c -
Dawn
#e0a34c -
Rose
#b98a8e -
Ember
#d4574a -
Deep
#0d1b2a -
Sea
#24506f -
Foam
#e2f1f4
Contact
A press address is on its way. Until then, everything in this kit is free to use.